Chralash is a famous casino game of the period. In chralash the player is allowed to knock if not on the first round then the second round and so on. Though the word chralash is derived from the rhyming slang word chral, the origins of the game are somewhat complicated. This is because the game is quite different from the ancient Romans and other similar games that claim to be similar to chralash. While ancient Romans played the game called “ulterior” which is similar to chralash, they also played a game called “freecell” which is quite different. In the “freecell” the players are required to knock if possible on the first round and the game is followed by one more round in which the players are allowed to knock. In addition, in “Panen138” the players are not allowed to move the checkers around the board.
The “chalkiest” game in chralash is theteenage gurp. The players are required to get rid of all their checkers at the same time before the other player by moving them back to the start of the board. Moreover, the player is not allowed to move the checkers of opponent under the age of two. The game is followed by one more round in which the players are allowed to move their checkers. Moreover, the same rule applies in making a mark in the board.
In modern chralash the game is played with two boards. The gaming venues are replaced with flashy boards and the dice are tossed to hit the back wall of the board.umps, scalps, chump shots and chalchemess are used to describe the process of scoring in the game. Most of the games require skill, memory and at some point presence of mind to remember all the moves of the players. So there are many considerations for a skilled player to remember so as to control the game.
Two of the most popular variants of chralash are big Six and big Eight. According to the pattern of the game, big Eight and big Six are the most preferred ones while for the big six a consecutive point should be hit. The best solution to win the game is when the player turns the six and the ace before throwing the dice. But if the player hits the seven at the first throw then there are some problems.
The best solution to win the game is when the player turns the six and the ace before throwing the dice. But if the player hits the seven at the first throw then there are some problems. The game becomes confusing when a seven is rolled before the six. Moreover, if the player hits the eight before turning the six, the game ends in a tie. In cases of a tie, the bet is returned to the player. There are also cases when both the players have seven and the tie is indicated by the throwing of the double.
There are also games that are played with three boards. When there is any side game a player must roll the dice again after a point has been established. The game continues with the same rules as the original game except for few adjustments. When there is any loss by either the player or the dealer it is the casino’s responsibility to pick up the checker closest to the point of loss and the dice is not moved. This suggests that the player should be sure to throw the dice toward the opposite direction.
The reasoning behind the rules and observations above is that a player should increase his chances of winning by increasing his number of rolls. Also, in cases of a tie, the bet is returned to the player. A player must remember that the game consists of two halves and he should throw the dice in the opposite direction in his initial throw. Once the player has the dice, he should not change the way they are thrown, but he should make sure his hands are not on the dice.